Config.yml

Located in folder: Worlds\ \Config.yml

Unsure statements in ITALIC

permissions:

This set of permissions applies when 'op_permissions: true' is set and a user is an Operator. These can be set, changed, and removed as required.

- dc.do

- dc.help

- dc.who

- dc.worlds

- dc.create

- dc.setspawn.*

- dc.spawnmob.*

- dc.join.self.*

- dc.join.other.*

- dc.join.all.*

- dc.fly.self

- dc.fly.other

- dc.fly.all

- dc.god.self

- dc.god.other

- dc.god.all

- dc.name.self

- dc.name.other

- dc.name.all

- dc.give.self

- dc.give.other

- dc.give.all

- dc.spawn.self.*

- dc.spawn.other.*

- dc.spawn.all.*

- dc.stack

- dc.remove

- dc.teleport.self.*

- dc.teleport.other.*

- dc.teleport.all.*

- dc.home.self

- dc.home.other

- dc.home.all

- dc.sethome.self

- dc.sethome.other

- dc.sethome.all

- dc.warp.self.*

- dc.warp.other.*

- dc.warp.all.*

- dc.setwarp

- dc.delwarp

- dc.warps

- dc.creative.self

- dc.creative.other

- dc.creative.all

- dc.health.self

- dc.health.other

- dc.health.all

- dc.time.*

- dc.inventory

- dc.killnear.*

- dc.clearnear.*

- dc.jump.*

- dc.disconnect

- dc.dc

- dc.flint_and_steel.*

- dc.repeat

- dc.online

- dc.weather.*

- dc.ignoremob.self

- dc.ignoremob.other

- dc.ignoremob.all

- dc.nopickup.self

- dc.nopickup.other

- dc.nopickup.all

- dc.instakill.self

- dc.instakill.other

- dc.instakill.all

- dc.freeze.self

- dc.freeze.other

- dc.freeze.all

- dc.hide.self

- dc.hide.other

- dc.hide.all

- dc.hide.see

- dc.reset.self

- dc.reset.other

- dc.reset.all

- dc.message.self

- dc.message.other

- dc.message.all

- dc.repair

- dc.mount.animal.*

- dc.mount.monster.*

- dc.mount.player.*

- dc.mute.self

- dc.mute.other

- dc.mute.all

- dc.fire.self

- dc.fire.other

- dc.fire.all

- dc.select

- dc.portal.*

- dc.setportal

- dc.delportal

- dc.cuboid

- dc.undo

- dc.replace

- dc.cuboidwireframe

- dc.cuboidhollow

- dc.spherehollow

- dc.walls

Default file: enviroment: NORMAL # NORMAL or NETHER copy: null # Copy another world's config? op_permissions: true # OP-Permissions creative: false # Shoud it be a creative world? Infinite items, inistabreak separate_inventory: false # Should the world have a separate inventory? hungry_cows: false # Should cows poop? hungry_cows_rate: 0.2 # The chance of a cow pooping every run hungry_cows_interval: 10 # Cow-poop interval poop_despawn_time: 20 # Poop-despawn time in seconds magic_sheep: false # Should sheep change color? magic_sheep_rate: 0.35 # Chance of a sheep changing color magic_sheep_interval: 15 # Sheep color change interval blood: false # Blood? blood_despawn_time: 0.5 # Blood despawn time blood_level: 0.5 # blood level * damage = blood particles auto_heal: false # Auto-heal? auto_heal_amount: 1 # 1 - 20 auto_heal_interval: 5 # Interval for auto heal home_on_death: false # Should the players be teleported to their home on death? sync_time: false # Sync time between worlds? weather_change: true # Should natural weather changeds occur? saddled_pig_drop_saddle: false # Saddled pig drops a saddle upon death leaf_decay: true # Leaf decay leaf_drop_apple: false # Should leaves drop apples? leaf_drop_apple_rate: 0.01 # Apple drop rate leaf_drop_sapling: true # Should leaves drop sapling? leaf_drop_sapling_rate: 0.03 # Saplig drop rate friendly_creeper: false # Friendly animals will not attack players. friendly_ghast: false friendly_giant: false friendly_monster: false friendly_pigzombie: false friendly_skeleton: false friendly_slime: false friendly_spider: false friendly_zombie: false block_fire_flint_and_steel: false # Block fire with flint and steel block_fire_lava: false # Block fire by lava block_fire_lightning: false " Block fire by lightning  block_fire_spread: false # Block fire-spread   block_tnt_explosion_block_damage: false # Explosion block damage   block_creeper_explosion_block_damage: false   block_fireball_explosion_block_damage: false   block_tnt_explosion_player_damage: false # Explosion player damage   block_creeper_explosion_player_damage: false   block_fireball_explosion_player_damage: false   block_drowning_player_damage: false # Player damage   block_fall_player_damage: false   block_fire_player_damage: false   block_lava_player_damage: false   block_suffocation_player_damage: false   block_void_player_damage: false   block_player_player_damage: false   block_arrow_player_damage: false   block_mob_player_damage: false   block_chicken_spawn: false # Block mob spawn   block_cow_spawn: false   block_creeper_spawn: false   block_ghast_spawn: false   block_giant_spawn: false block_monster_spawn: false block_pig_spawn: false block_pigzombie_spawn: false block_sheep_spawn: false block_skeleton_spawn: false block_slime_spawn: false block_spider_spawn: false block_squid_spawn: false block_wolf_spawn: false block_zombie_spawn: false